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Heal
Spell holy heal
  • Heal
  • 40 yd  range
  • 32% of base mana
  • 3 sec cast
  • Heal your target for X.
Usable by
ClassPriest
Properties
TypeDefensive
SchoolHoly
CooldownNone/Global Cooldown
Talents
Improvement
talents
Divine Fury, Healing Focus, Holy Specialization, Improved Healing, Inspiration, Martyrdom, Silent Resolve, Spiritual Healing
Other information
Ranks4
For the general term, see Healing.
One simple touch can mend so much.[1]

Heal is one of a priests healing abilites, this comes after Lesser Heal and before Greater Heal in terms of spell name progression. This is usually dumped when a priest earns Flash Heal at level 20.

Rank table[]

Rank Level Healing Cost
1 16 295 - 341 16s
2 22 429 - 491 40s
3 28 566 - 642 80s
4 34 712 - 804 1g 20s

Improvements[]

  • Divine Fury Reduces cast time by 0.1/0.2/0.3/0.4/0.5 seconds
  • Healing Focus Reduces pushback by 35/70%
  • Holy Specialization Increases critical effect chance by 1/2/3/4/5%
  • Improved Healing Reduces mana cost by 5/10/15%
  • Inspiration Reduces friendly targets physical damage taken by 3/7/10%
  • Martyrdom Reduces pushback by 10/20%
  • Silent Resolve Reduces threat by 7/14/20%
  • Spiritual Healing Increases healing by 2/4/6/8/10%

Cataclysm changes[]

Cataclysm This section concerns content exclusive to Cataclysm.

In the Cataclysm priest review it was announced that because of the existing version becoming obsolete at higher levels, it is something intended to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Greater Heal that is intended to heal for a moderate amount and for when efficiency is an issue (making Flash Heal the incorrect spell for the job).

References[]

External links[]


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