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UnitIsSameServer(UnitId, UnitId)

Determines if the two units supplied are from the same server. It is important to note that it returns nil rather than false, nil is treated like false for most operations but it is *not* a proper boolean.


Arguments
UnitId

Returns
True/nil

Example
if (UnitIsSameServer(UnitId, "player")) then
   --Unit is from the same server as the player
else
   --Unit is from a different server
end
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