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Parameters[]

None.

Returns[]

The players critical strike chance with the currently equipped range weapon as a floating point figure.

Notes[]

If you are displaying this figure in a UI element and want it to update, hook to the UNIT_INVENTORY_CHANGED and SPELLS_CHANGED events as well as any other that effect equipment and buffs.

Formatting[]

To retrieve the ranged crit chance as a two-decimal float (like 10.25), use the following function:

myRangedCrit = format("%.2f%%", GetRangedCritChance());
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